![]() ![]() The enemy AI of Diablo 2: Resurrected won't properly react to players attacking them from a distance on ultrawide screens even when being attacked. Players with ultrawide screens could also attack enemy AI that wasn't pathing towards them properly, giving them an easier fight than enemies in the original version of the game. These players were able to accomplish these massive pulls at a range limit beyond the original game's capabilities. The AI issues extend beyond simply not recognizing players in Diablo 2: Resurrected, as players with ultrawide screens were also able to pull way more enemies than intended. Because of the wider screens and the way Diablo 2 is programmed, AI enemies weren't properly registering players at a distance which is what triggers their pathing towards them. During the testing, Vicarious Visions was able to identify limitations and AI issues affecting these players. RELATED: Diablo 2: Resurrected Trailer Details Necromancer ClassÄuring the Diablo 2: Resurrected technical beta, players with ultrawide screens were able to test unimpeded. The developers have discovered that wider screens break AI mechanics in the original version of Diablo 2 as well as D2: Resurrected. ![]() This issue was discovered during the technical beta, meaning some players who participated may see a change to the game before it officially releases. Vicarious Visions recently confirmed that Diablo 2: Resurrected will not offer ultrawide screen support due to an issue that it causes. One small detail in Diablo 2: Resurrected that may disappoint fans of widescreen is the lack of support for ultrawide screen. Activision Blizzard is releasing Diablo 2: Resurrected in a matter of weeks, but Vicarious Visions continues to unveil details about the remastered classic. ![]()
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